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Paul Wilshaw

When I first heard about Sonic Pixels, it was nothing more than a concept mixing audio and visual stimulants using technology and engineering. Doing a quick Google search only brought up a certain blue hedgehog and a distracting window shopping experience to upgrade my home cinema — that was it, no sketches, prototypes or examples that could be drawn from.

How would it sound? How would it look? How would it work?

And most importantly, for me, how the hell would I document this thing that hadn’t been done before?

Lewis Sykes, from Corbrook Creative, wanted to explore sound within…


If UX were a film, what would its tagline be?

A story about balancing the forces in user experience.

Weighing up the needs of the customer, the business and technology.

In UX, no one can hear you scream!

It’s difficult, right? You could say “UX is about how a user thinks about navigating a system”, “making a product intuitive” or “UX is making the complex, simple” — any of these statements can define your intent. However, these principles can mean wildly different things to different people — we just don’t all share the same perception of great UX and have the same in-depth knowledge as you.

In UX, you have to acknowledge that you’re going to work with people who’ve had different experiences with UX and may have completely…


Creating an ethical hack event for mental health. Part three.

Hackathons are great, they do however exclude people! I created a plan for a hackathon to include people who may normally be excluded from taking part. Encouraging people to understand the problem through research. Offering training and up-skilling for those who are not confident in coding or design.

You may want to read these first:
Making hackathons more inclusive — part one
(Identifying the problems with hackathons and defining a good problem statement.)
Making hackathons more inclusive — part two
(A communication strategy, tone of voice, personas and pricing events — working towards a common goal.)

Previously…

I defined the problem…


Creating an ethical hack event for mental health. Part two.

Hackathons are great, they do however exclude people! I created a plan for a hackathon to include people who may normally be excluded from taking part. Encouraging people to understand the problem through research. Offering training and up-skilling for those who are not confident in coding or design.

You may want to read these first:
Making hackathons more inclusive — part one
(Identifying the problems with hackathons and defining a good problem statement.)

Previously…

I defined the problem statement to solve and provided a framework to deliver a hackathon to help solve access to mental health services in the UK.

25% of patients have to wait for more than three months to see a specialist.

(Campbell…


Creating an ethical hack event for mental health. Part one.

Hackathons are great, they do however exclude people! I created a plan for a hackathon to include people who may normally be excluded from taking part. Encouraging people to understand the problem through research. Offering training and up-skilling for those who are not confident in coding or design.

Illustration of an empty hackathon area
Illustration of an empty hackathon area

First we need to define our problem statement and frame it for a common understanding between organisers and participants.

Use the following method to understand the problem(s) you’re trying to solve. …


In less than ten years, traditional design will be dead — here’s how I’m building a world-class futuristic design team now!

The hipster design-dinosaur.

*Well not dead — just very, very different from what it is now.

Design’ has become a big word in the current world of user experience (UX) and user interface (UI) design.

We’re now in a different era of design where wireframes merge with coded prototypes, and ‘design’ covers a vast spectrum of tasks and disciplines –yet we still seem to be stuck in the old world of print design where work was waterfall, and each stage of a job each had its specialism.

I find design agencies, especially, fall into this old world mentality and it’s often carried over…


What’s the right way to make automation, artificial intelligence and machine learning? — make it work for everyone.

A brief history of automation.


90% of stories will be written by artificial intelligence by 2034 — am I a robot, looks at what’s happening now and if we can tell if the stories we read are written by a robot right now | Towards AI

Automation and storytelling — 90% of stories will be written by a bot by 2034:

Automated and personalized news Gif (Wilshaw, 2019)

How do you know what’s real, what’s fake and what’s a bot (an endearing generalized term used to describe automated content) or not? Content generating bots are given a set of parameters and data inputs to output interesting and relevant news into the ever-bulging news feed in your favorite information gateway.

90 percent of our news is automated news — at least by 2034 that is. Giant media conglomerates are already automating a lot of data (Levy et al., 2019). Algorithms are already writing thousands…


Automation is coming

Why would you want to?

I remember a while ago Steve Jobs announced the very first iPhone while watching the keynote it dawned on me that websites were soon to become, at least in the most part, obsolete. I quickly looked for a role in mobile development and was lucky to catch that first wave changing how users interact with smart devices that soon became connected to everything (well nearly everything). I later went on to design and innovate Barclays Pingit and Barclays Mobile Banking helping to change and thrust forward FinTech in new and exciting directions. At my time…

Paul Wilshaw

INNOVATOR | DESIGN THINKER | EXPERIENCE EXPERT | FUTURE GAZER | TECHNOLOGY AMBASSADOR | SPEAKER 👨‍💻 👨‍🔬 👨‍🚀 👨‍🎨 👨‍🏫 🧙‍♂️

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